Rage Across The Rockies
Homid (W20 pgs. 73-74): Born human and raised by human parents, you were not aware of your heritage until you experienced your First Change — though you’ve felt the effects of Rage burning within you before that. It’s likely that you were completely unaware of the werewolves in your family tree.
Nicknames: Apes, Two-Legs, Monkeys
First Change Age:10-16
CHARACTER STARTING AGE RANGE: 20’s
Initial Gnosis: 2 (ST Bonus)
Beginning Gifts:* Apecraft’s Blessings, City Running, Master of Fire, Persuasion, Smell of Man
Metis (W20 pgs. 74):* Your parents are both Garou. They broke the Litany in a moment of animal passion and you’re the twisted result. Raised in a sept among other werewolves, you know Garou culture better than most homids or lupus. Your parents’ crime left you malformed and sterile, a visible reminder of their crime. All Metis have a Metis Flaw (W20 pgs. 123-126, GotT pgs. 104-105)
Nicknames: Mules, Bastards, Obscenities
First Change Age:* First year of life to the onset of Puberty.
Initial Gnosis: 3
Beginning Gifts:* Create Element, Primal Anger, Rat Head, Sense Wyrm, Shed
Deformities:* Every metis character has at least one deformity, chosen during character creation. While some deformities may have minor benefits, the bad always outweighs the good. Storytellers should encourage players to choose defects that complement their character concept.
The list for metis deformities can be found in W20 pgs. 74-76 and GotC pgs. 100-104.
Lupus (W20 pgs. 76): You were born a wolf and spent your first two years among wolves. Your First Change didn’t come until you were almost fully grown. You haven’t the sophistication or understanding of the human world of a homid, but your instincts and connection to the wild is much stronger.
Nicknames:* Ferals, Four-Legs, Fleabiters
First Change Age: 2 Years of Age (Note:* First Change to Homid Form, the Lupus would look like a Human teenager remember wolves reach maturity faster <both> than humans, after the First Change they age like a Garou not a Wolf living over a hundred years.)
Initial Gnosis: 5
Beginning Gifts: Hare’s Leap, Heightened Senses, Predator’s Arsenal, Prey Mind, Sense Prey
Restricted Abilities: Beginning lupus characters cannot take the following Skills and Knowledges with
their initial dots. You may, however, use freebie points to purchase them, perhaps as a result of your character’s prelude. Similarly, you can use experience points to add these Abilities as a result of training or “life experience” in the course of the chronicle.
Skills: Crafts, Drive, Etiquette, Firearms, Larceny
Knowledges: Academics, Computer, Law, Science, Technology